The original sims will be replaced by these clones. When you send them back home, the arrivals will be "clones of clones". So my theory is, if you send your sims travelling, when they arrive they are not the original sims from their home world but clones of them. As for the old ones, the game will not delete them but will keep them in the savegame. The game will use the new copies as the resources to display on your screen. Also, if you've ever sent your Sims travelling, not only are memory snapshots copied but camera photos, still life and portrait paintings within their inventories, are copied as well. As for those unused snapshots, the game will keep them in the savegame as garbage. Sometimes, it takes multiple snapshots for a single event but only one of these snapshots is used. I found out this new feature and EA's stupid savegame mechanism to be the cause of this madness.ĭuring my experiment, the coding for taking the memory snapshot, seemed a bit buggy. More seriously, some players' games are starting to Crash To Desktop (CTD) due to insufficient RAM. At the same time, a lot of players are starting to have Error 12's while saving. For active sims, if they are on the currently active lot while something happens, the game will take a snapshot of the memory. Since The Sims 3 Generations, base game patch 1.22, memories returned as part of this patch.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |